The Hanger sequence was something I worked on with a team of artists whilst at RSP. I was responsible for the look development of many of the environment assets, specifically the red crane tracks, metal roof beams, background planes, missiles, and modular wall elements.
This environment was massive! We mostly used Substance Painter to get coverage on many modular pieces, which could then be pieced together in a row along the length of the hanger.
RSP vfx breakdown