Hey guys,
So excited to finally share the Spark all fully textured!
I've grown quite fond of this little character, and may have to look at a proper rig for animation at some point in the future :)
For the model, I first blocked out the form in Zbrush to get a feel for the overal shape and form. I then brought this rough concept into maya, and used it as a guide to model the traditional way. For textures, I used a combination of Substance Painter and Arnold for Houdini. As you can see, the design changed a bit in 3D from the original concept art - sometimes you find shapes don't quite work in 3D like they do when drawn!